Create Your Own Computer Game
Things to Try
Week 2
- Open your project by finding it inside your own folder, which is within the Create Your Own Computer Game folder.
- Practice making a character bounce — or stop, or change color, or whatever you want — when it hits another character.
Use the OnTouching field in the Rules tab of the backpack of the moving character for this purpose.
- Try making the behavior differ, depending on which character it touches.
Use touchedturtle for this purpose.
For example:
if touchedturtle = "joe [right 180].
- Try the “When this, do that” box at the bottom of the Rules tab.
A right click will give you an option to add or delete rules.
For example, when the x-coordinate is bigger than 300, turn around.
To do this, write
xcor > 300
in the When field, and
right 180
in the What field.
- Try inventing a procedures of your own (or two of them...or three...).
A procedure in the Procedures tab on the right is available to all characters.
A procedure in the Procedures tab of a backpack is available only to that character.
Look at a Sample project for models of what procedure definitions look like.
- Make your own buttons and sliders.
These will be easy, once you get a little practice.
The important thing is that you can’t type English:
everything you type must be a MicroWorlds procedure, variable, or name.
These can be either built-in ones or ones that you define.